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Marek's blog

I write about game dev, computer graphics, programming, and fractals!

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Marek's blog

Archives

2026
  • 16AugDouble-double: 31 digits of precision without leaving the FPU
2025
  • 27DecUnity's Mono problem: Why your C# code runs slower than it should
2024
  • 29DecIOException: Success
2015
  • 5JanIs 16.7 million colors enough?
2014
  • 21DecMausr - Marek's Unicode Symbols Recognizer
  • 15SepInternship at NVIDIA 2014
  • 4AugMamex - Marek's Mandelbrot explorer
2013
  • 18SepInternship at Google 2013
  • 21AprRealtime visualization of 3D vector fields using CUDA
  • 17MarConway's Game of Life on GPU using CUDA
  • 5FebRandom faults algorithm applied to sphere on GPU using CUDA
  • 22JanMaraytr - Marek's Ray-tracer
2012
  • 2DecGrowing HPCG logo
2011
  • 11NovMalsys - Marek's L-systems
  • 16JunL-systems in Haskell
  • 25FebWandering
2010
  • 10DecAnimated Pythagoras tree
  • 9NovBridger
2009
  • 13MayMamure - Marek's Music Recognizer
2008
  • 20OctMandelbrot set poster

© 2026 Marek Fiser. Content license: CC BY 4.0

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