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Marek's blog

I write about game dev, computer graphics, programming, and fractals!

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Marek's blog

Computer graphics8

  • Is 16.7 million colors enough?5 Jan 2015
  • Mamex - Marek's Mandelbrot explorer4 Aug 2014
  • Realtime visualization of 3D vector fields using CUDA21 Apr 2013
  • Random faults algorithm applied to sphere on GPU using CUDA5 Feb 2013
  • Maraytr - Marek's Ray-tracer22 Jan 2013
  • Growing HPCG logo2 Dec 2012
  • L-systems in Haskell16 Jun 2011
  • Animated Pythagoras tree10 Dec 2010

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